Peggy Yu is a media artist and architect who combines architecture and computational art.

Her work revolves around the alienation and marginalization of nature in a post-human era. She focuses on digital fabrication and visual interactive narrative films. Her work emphasizes the use of physical installations and robotics in media art, utilizing both physical and virtual media to tell stories. Peggy has collaborated with photographers, musicians, fashion designers, and architects on spatial projects and digital environments.  She  has co-founded Patch Studio which focus on design, art and craft in post industrialized coastal cities.


Exhibition & Award

2025 | Milan Design Week (Patch)
2025 | 3 Days of Design (Patch)
2024 | NOWNESS ASIA Pick for film “Lost Prinstine”
2024 | VR exhibition “Agency of Designer in the Age of AI” in DesignTO, Toronto
2022 | RIBA Winner of "future city" RIBA Metaverse Festival
2023 | Artist Residency in Peckham Old Waiting Room with Lost Text/Found Space, London
2023 | interactive Installation “Ice - Watching” in Canal Dream Festival, London
2021 | A Bench in Venice, Curators Collective in Venice Biennale, Venice
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+ Email for more work sample
Peggyyu0310@outlook


Press
IDEAT
Design TO
Nowness.Asia
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